Ieri c'e' stata una chat pubblica nel canale IRC di Warcry in merito allo sviluppo del gioco.
Sono trapelate delle info interessanti.
DelmarWynn Basin|Dynatos: How is the targeting for hybrid careers set up? For example, Vanguard allowed two different targets: one friendly (for healing purposes), and one hostile (for damage purposes). Do you plan on doing something similar for WAR?
<[WAR]Gersh> Yup, we're working on a number of features to make targeting a little friendlier
<[WAR]Gersh> In our latest beta builds we've introduced a Dual target system that will allow a player to keep a Hostile target and a Friendly target
<[WAR]Gersh> as a result there are a number of Careers who also have transfer abilities... The warrior priest is a great example where one strike can damage his foe, and then inspires his friend with a nice stat buff
Informazioni sul Dual Targeting.<[WAR]Gersh> Yup, we're working on a number of features to make targeting a little friendlier
<[WAR]Gersh> In our latest beta builds we've introduced a Dual target system that will allow a player to keep a Hostile target and a Friendly target
<[WAR]Gersh> as a result there are a number of Careers who also have transfer abilities... The warrior priest is a great example where one strike can damage his foe, and then inspires his friend with a nice stat buff
Visto che moolte classi si baseranno sui buff ai compagni ( buff statici o dinamici ) hanno implementato la possibilità di mantenere 2 target allo stesso tempo , che poi questo sia dato da un adattamento della UI ( che dicono estremamente mutabile ) oppure realmente di base per le classi di supporto non è stato rivelato.
DelmarWynn esloan: Are healers going to be able to be in the thick of things from a RvR standpoint? I know that they have to do less damage and take less to balance things out, but it would be nice if they could hold up while in the middle of combat and not just heal all the time!
<[WAR]Josh> Wow. Adam DOES love to talk.
<[WAR]Josh> Anywho...
<[WAR]Gersh> Thats why YOU get to answer this one
<[WAR]Josh> We have a wide variety of healers in WAR - some of which are more robust than others when it comes to damage absorption. The Warrior Priest and the Disciple of Khaine are actually DESIGNED to be in the thick of the fight. They're extremely limited in what they can do unless they have an enemy to beat or (or - in the case of my beloved Disciple - stab relentlessly).
<[WAR]Josh> So if your dream has always been to heal AND beat a bad guy over the head, you're in luck!
Qui si parla delle particolarita' delle 2 fazioni distinte nel modo di combattere.
E' oramai risaputo che le classi che curano , curano poco se prima di farlo non hanno almeno creato del danno , e a seconda della fazione piu' si sta' in combat (e si accumula potere) piu' le magie di cura e d'attacco , il tempo di casting ecc... sara' migliore quanto piu' potere si sara' accumulato sempre spendendo gli stessi AP (Action point ... Mana , rage e combo point non esistono su warhammer)
Da quanto oramai si e' saputo sui vari siti :
I pelleverde utilizzando il "Waagh" ( oltre gli action points ) e più fanno
danni più questo aumenta.Quindi qualsiasi skill il costo in AP ( action points ) rimarrà invariato ma piu' Waaagh possedete molto piu' danno/cura farete il tempo di
casting diminuirà enormemente. (dalle prove alle conventions si parla di un aumento di
efficenza del 200% e di un tempo di casting ridotto AD un terzo)
I Nani al posto dello Waaagh usano il Grudge, ed e' piu' o meno la stessa cosa e aumenta anche
in base ai danni che vengono inflitti agli alleati pero' cala piu' velocemente se non si entra in contatto con qualche nemico.
DelmarWynn OnlyWarPlaty: t's my understanding that regiments can earn abilities. Would you please give us an example of one or elaborate on what we can expect?
<[WAR]Wheeler> Groups which are together for a long time will have abilities endowed upon the group leader like you say. One example of that is summoning players to your position to help keep groups together =)Gia' si sapeva che le varie gilde otterrano punti EXP dai propri membri e con tali punti si sbloccheranno varie possibilità ( come acquistare da NPC venditori)
Qui pero' si parla di GRUPPI e a quanto pare il caro gruppetto di 6 persone di warhammer se sarà saldo e continuerà le avventure assieme otterra vari unlock di skill e poi si accenna anche a una spece di "Meeting Stone" per evocare i PG del gruppo.
<[WAR]Josh> We've been very careful to try and guarantee that players get rewards they can use. This comes in the form of relatively standard things like career-tailored quest loot, but also comes in more unusual forms like the PQ loot system that ALWAYS gives you a choice of an item you can use or gold or both. Nobody who earns PQ loot will ever get junk loot from the process.
<[WAR]Josh> Brevity is the soul of wit, folks.
<[WAR]Gersh> in WAR gear will matter
<[WAR]Gersh> Weapon DPS adds to Melee Character attacks, and a solid 40% or so of a player's stats is from Gear
<[WAR]Gersh> that being said we've designed the loot system and the stat system to allow for a nice broad competitive range
<[WAR]Gersh> So two players of similar level and similar skill can always compete regardless of gear.. Of course the better geared player will have an advantage
<[WAR]James> Open Beta to us means a larger test with no NDA, so yes there will be one! As we get closer to such an event we'll provide a variety of ways for folks to get into it. Stay tuned to the Newsletter and Herald for more info
Fonti : Warcry , MMORPGITA.

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